This is described as a personality effect for children. Although magical, the routine is very much a game. There are eleven cards. A child takes one and holds it to their forehead while the performer tries to read the child’s mind. If the magician guesses correctly (which he does whenever he wants) the victim has to crow like a cockerel, etc, according to the word on the card. Prizes may be rewarded to add to the fun and excitement. Complete with instructions.
Item Details
Date | 20th century. |
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People | Harry Rowland |
Key Phrases | Apparatus, Cards, Mentalism |
Category | Magic |
Ref no | N3348 |